<![CDATA[Qwertyfreak's Hybrid Page]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Qwertyfreak's Hybrid Page]]> http://gizmodo.com/people/w1n570n http://gizmodo.com/people/w1n570n <![CDATA[Delay Line Memory: How Computers Remembered Before RAM]]> Delay Line Memory: How Computers Remembered Before RAMBefore there was random access memory, there was delay line memory. It was random in a different sense; it involved turning electrical pulses into sound waves, sending them through long tubes of mercury, and re-electrifying them at the other end.

The technology had its roots in the work of engineer J. Presper Eckert, who developed line delay systems to improve radar during World War II. Instead of storing data in individual bits, it was compressed down to sound waves and sent through a medium that slowed them down (initially mercury, then other substances, and finally wire). At the other end, they were re-electrified, processed, and then sent back through the tube. Because of slowing that occurred in the tube's substance, hundreds of pulses of data could be sent in a single tube—hence the name "delay line"—bouncing back and forth until they were needed.

This post on Make offers a helpful analogy:

If you had a hard time remembering things for very long, and happened to live in a cave, you could just shout out what you didn't want to forget, and a few seconds later you would hear an echo to remind you. Of course, the problem with this is that an echo doesn't stick around for long, so you would have to shout again every time that you heard the echo, so that you could remember again in a few seconds. Assuming you could keep this up, you would never forget your idea.

Until computers like the 305 RAMAC introduced random access memory, machines like the UNIVAC I, shown above, used serial-access systems like delay line memory. What this meant is that a certain piece of data couldn't be called up at any time; you had to wait until it was ready. In this case, it was ready when it had bounced to the "read" end of the tube. It only took a matter of milliseconds, but it was a fundamentally different system of computing, and it wasn't until the development of RAM some years later that our modern sense of computer memory started to take shape. [Wikipedia, Make]

Memory [Forever] is our week-long consideration of what it really means when our memories, encoded in bits, flow in a million directions, and might truly live forever.

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5498229&view=rss&microfeed=true
<![CDATA[Idapt i4 Charges 4000 Gadgets, Four At a Time]]> Idapt i4 Charges 4000 Gadgets, Four At a TimeIf you're like me, until your house is beaming juice to your gadgets wirelessly, you will resolutely consider charging stuff a pain in the ass. The Idapt i4 gets where we're coming from and offers one word of consolation: consolidation.

The i4 is the latest in a long line of chargers from the company, though this latest and greatest model lets you charge four gadgets (up from the three with the i3, and two with the i2, before that). It also has a shiny finish, which, when charging a Sixaxis controller, gives it the fleeting appearance of a PS3. Bonus!

Idapt i4 Charges 4000 Gadgets, Four At a Time

Of course, the i4 will charge just about anything you throw at it, including "iPhone, iPod, Blackberry, Nintendo DS, PSP, PS3 controller, GPS systems, digital cameras, and Bluetooth products," all with the help of interchangeable tips that can be popped in and out of slots on the base. The i4 has three such slots and one USB port, adding up to one gadget-charging grand slam. To peruse the full tip catalog, consult this page on Idapt's site.

The i4 also sports LED lights to indicate when things are charged up and ready to go, as well as an switch to shut down the whole charging operation, if you feel a sudden pang of guilt about ravaging our planet's precious fossil fuels.

The Idapt i4 will be available in May, in shiny black or shiny white, for $59.99. [Idapt via [Wired]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5498212&view=rss&microfeed=true
<![CDATA[This Week's Top Downloads]]>

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5498181&view=rss&microfeed=true
<![CDATA[Steampunk Dinosaur Madness in Luc Besson's "Adventures of Adèle Blanc-Sec"]]> Steampunk Dinosaur Madness in Luc Besson's "Adventures of Adèle Blanc-Sec" You don't need to speak French to appreciate how awesome this trailer is for Luc Besson's latest SF flick. A brilliant, sexy adventurer named Adèle Blanc-Sec has discovered a dinosaur egg - and now a pterodactyl threatens steampunk Paris!

The Extraordinary Adventures of Adèle Blanc-Sec hits theaters in late April, and as far as I can tell it combines everything that is best in life: Dinosaurs, lusty adventuresome ladies, mummies, and French people dressed in period costumes worthy of Dr. Grordbort. Luc Besson is the director of scifi classics Subway and 5th Element, and recently penned the kickass near-future Paris flick District 13.


Adèle Blanc-Sec - Le film-annonce. sur Yahoo! Vidéo

[spotted on /Film]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5498194&view=rss&microfeed=true
<![CDATA[America Doesn't Care About Cell Phone Radiation (But the Rest of the World Does)]]> America Doesn't Care About Cell Phone Radiation (But the Rest of the World Does)When it comes to cell phone radiation, everyone thinks they're an expert. Recently, however, GQ talked to the real experts, and though there's no consensus, one thing's clear: the rest of the world is worried. The U.S. is not.

Last week I posted a link to a study of the 20 cell phones that emitted the most radiation. In the comments, readers were quick to debunk the notion of cellular radiation altogether, explaining that the radiation was nonionizing and thus definitionally unharmful.

GQ's report traces the cellphone radiation story back to Allan Frey, a researcher who worked for GE in 1960, whose research proved that waves from the nonionizing part of the electromagnetic spectrum could, in fact, be damaging. After 15 years of studies, the Pentagon abruptly gave him an ultimatum: conceal his findings or risk losing his contract.

From there the story is a familiar one. Megacorporations throwing their weight around to selectively promote their own studies and discredit those of others. The government doing something in between passively allowing and actively enabling it to happen. It smacks of conspiracy, but then again, it doesn't really at all.

Louis Slesin, the founder of Microwave News, explains, "[t]he committees setting the EM safety levels at the [Institute of Electrical and Electronics Engineers] historically have been dominated by representatives from the military, companies like Raytheon and GE, the telecom companies, and now the cell-phone industry. It is basically a Trojan horse for the private sector to dictate public policy."

Even if Slesin is not the most unbiased commenter, having even the vaguest sense of what goes on behind the scenes in our nation's biggest industries—GQ reminds its reader, in passing, of Big Tobacco, asbestos, and Agent Orange—it's hard to say outright that he's bonkers. It's harder still when you get some perspective on what the rest of the world thinks.

The article references myriad international studies in which cell phone use was variously connected with "brain damage, early-onset Alz­heimer's, senility, DNA damage, and even sperm die-offs," as well as being found to increase the likelihood of tumors up to 40% in adults.

This account, even acknowledging that the findings are preliminary, is particularly disturbing:

In a study by researchers associated with the venerable Karolinska Institute in Stockholm, which hands out the Nobel Prize for medicine, the massive expansion of digital PCS in Sweden during 1997 was found to have coincided with a marked but subtle decline in the overall health of the population. Might it be, the Karolinska researchers asked, that Swedes fell victim to the march of the first big microwave PCS systems? The number of Swedish workers on sick leave, after declining for years, began to rise abruptly in late 1997, according to the study, doubling during the next five years. Sales of antidepressant drugs doubles during the same period. The number of deaths from Alzheimer's disease rose sharply in 1999 and had nearly doubled by 2001. The authors of the study-Olle Johansson, a neuroscientist, and Örjan Hallberg, a former environmental manager for Ericsson, the Swedish telecommunications company-"found that for all individual counties in Sweden there was a similar precise time" when health worsened. It occured, they said, almost simultaneously with the rollout of the new digital service. Correlation does not mean causation, but epidemiologists I spoke with say the data are strongly suggestive and need to be followed up.

Of course, it's not only cell phone waves that we should be worried about:

In the summer of 2006, a super-Wi-Fi system known as WiMAX was tested in rural Sweden. Bombarded with signals, the residents of the village of Götene-who had no knowledge that the transmitter had come online-were overcome by headaches, difficulty breathing, and blurred vision, according to a Swedish news report. Two residents reported to the hospital with heart arrhythmias...This happened only hours after the system was turned on, and as soon as it was powered down, the symptoms disappeared.

I'm sure there are plenty of objections to be raised here, and I'm sure that they will be raised in the comments. And it's true, the verdict is still out, in many ways, on the science itself. But if nothing else, it's revealing just to see how aggressively other countries are pursuing that verdict, how closely they're looking at the issue. I'm glad, at least, that somebody is. [GQ]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5498193&view=rss&microfeed=true
<![CDATA[Dante's Inferno Dark Forest Micro-Review: Much Power, Little Point]]> Dante's Inferno Dark Forest Micro-Review: Much Power, Little PointFor five bucks, a Dante's Inferno player can have the most powerful Dante in the video games.

The Dark Forest add-on pack for Dante's Inferno, released at the beginning of this month, is a an uncommon piece of single-player-oriented downloadable content. As aggressive as publishers have been to issue DLC for big console games lately, they seem more interested in selling multiplayer content — new maps, mostly. That makes Dark Forest feel just a little more experimental, in line with new Assassin's Creed II and Heavy Rain content that offer a little something extra for those of us who prefer solo gaming. But what kind of add-on does a single-player game need?

Dark Forest offers a brief combat-heavy level set in a... dark forest. The events in this level occur just before Dante discovers the death of his beloved Beatrice and descends to hell, therefore before 95% of the main game. Those who purchase Dark Forest also get an alternate "disco" costume for Dante.

Loved
Maximum Inferno: The Dante you play in Dark Forest has every one of his upgradable abilities unlocked. For someone like me who finished the game without unlocking all of Dante's impressive powers, this is a nice way to see every move the game enables. The Dark Forest team raised the difficulty of its combat challenges to match, making the battles in the forest feel super-heroic.

Hated
Obligatory Puzzle Stuff: Since Zelda, and even before then, many games have presented a good balance of combat and puzzles. But sometimes combat can feel unending; sometimes puzzles can feel gratuitous. The Dark Forest combat is good, but the puzzles are too much. And there are only about two of them. Mazes and block-pushing are the sort of thing that already feels random in a game like Dante's Inferno. They feel even more unnecessary in a brief forest episode, separated from a multi-hour journey through hell. The inclusion of puzzles like this, puzzles that seem included out of a fidelity to formula highlight one aspect of video games over another, reminding the player that game design involves occasionally-annoying obstacles being thrown at a player to slow their advance at the cost of a sense of enjoyed immersion in a fictional world.

No Good Point: Setting an expansion level within the narrative of the game to which it appends itself implies that the level will add to the main game's narrative. While it is clear where in the Dante's Inferno timeline it should be placed, this DLC adds nothing to our knowledge of the game's characters. Because it is set outside of hell it also fails to add to our appreciation of Dante's Inferno's best attribute, its incredible rendition of the Underworld. To put it another way, when I play as Dante, I'd rather be in Hell.

Dante's Inferno: Dark Forest provides the same joy an unlock-all-powers cheat code might have elicited in an era of less expensive methods for players to tweak their video games. If you can stand that price, it is fun to control Dante at his most mighty. If not, you're not missing an important chapter to this adventure.

Dante's Inferno: Dark Forest was developed and published by EA for the PS3 and Xbox 360 on March 3. Retails for $4.99 USD. (It is also free with the PS3's Divine Edition of the game, which is how I accessed it.) A Divine Edition copy of the game was given to us by the publisher for reviewing purposes. Played through Dark Forest in a little under an hour. This DLC is accessed from the game's main menu and does not require completion of the game's campaign. It offers a pair of Achievements/Trophies. [Note: The screenshot atop this review is from the main game, not the DLC.]

Confused by our reviews? Read our review FAQ.

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5497739&view=rss&microfeed=true
<![CDATA[Build Your Own Camera Crane for Super Steady Video]]> Build Your Own Camera Crane for Super Steady VideoEven if you have steady hands, taking video from very high or low angles can often be a struggle. Luckily, with just about $25 worth of materials, you can make your own camera crane for steady shots at any altitude.

All you need for this project are 2 2x2's, various bolts, some scrap metal, and a stand from an old utility light—the last item may not be something you just have lying around, but any type of tripod stand will likely do, as long as you can connect it to the central pivot point. The project does benefit from welding chops, but if you aren't that experienced you could get by with using screws. You'll probably also need a bucket and some heavy things to put in it to act as a counter-weight, but all that takes is probably a little rifling through some closets or the garage.

Also useful, if you have one, is the addition of the portable DVD player on the operator's end—by plugging it into your camera, you can see what you're shooting much easier. All in all, it's a good weekend's worth of work, but you can't go wrong on the price if it's something you need—hit the link for the full instructions.

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5498177&view=rss&microfeed=true
<![CDATA[Take a Peek Inside the Windows Phone 7 Series Emulator]]> The Windows Phone 7 emulator has already yielded a few treasures—perhaps treasures isn't the right word?—so maybe you're hankering to take a look around yourself. If you're so inclined, Engadget has a nice walk-through of how to get the emulator up and running. If that seems like like too much work, there's a 10 minute video which should give you an overview of the basics. [Engadget]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5498178&view=rss&microfeed=true
<![CDATA[Book Artists And Designers Pick Their Favorite Recent Covers]]> What's more amazing — the arresting loveliness of many recent SF book covers, or how different from each other they are? SFSignal asked artists and designers for their favorite recent covers. Here are a few of the ones they picked.

It's well worth checking out the whole feature over at SFSignal, both for the gorgeous cover art and for people's insights into what makes for a good cover. But here are a few of the covers that people picked which jumped out at us. [SFSignal]

Book Artists And Designers Pick Their Favorite Recent CoversShrapnel 3, cover by Stephan Martiniere. Writes gaming artistic director and concept designer Sparth, "Perfect sense of composition, perfect balance."

Book Artists And Designers Pick Their Favorite Recent CoversThe Dream Of Perpetual Motion by Dexter Palmer (design by Ervin Serrano, Jacket illustration from Isifa/Alamy/Getty) As Orbit Books/Yen Press Creative Director Lauren Panepinto points out, that took a lot of time to put together. And it tells you so much about the book, including the time period and how awesome it is. She points to some other examples of elaborate/brilliant design in the SFSignal mind meld.

Book Artists And Designers Pick Their Favorite Recent CoversFinch by Jeff VanderMeer. Cover art by John Coulthart. Artist John Picacio singles this one out for its brilliant composition, and explains eloquently why the best book covers are about "becoming":

Becoming doesn't spoon-feed and isn't slave to the latest game of "follow the leader". It isn't the path of least resistance. It favors an audience that is active, rather than passive, dynamic of imagination, rather than static with nostalgia. It favors an image that evokes, rather than an image that crams the frame with every literal detail.

Book Artists And Designers Pick Their Favorite Recent CoversA Memory Of Wind, illustration for Rachel Swirsky's story at Tor.com, illustration by Sam Weber. Another one chosen by Picacio.

Book Artists And Designers Pick Their Favorite Recent CoversPicacio's own illustration for Frederik Pohl's Gateway, as chosen by Dave Seeley, who writes, "I loved John Picacio's Gateway, with his hallmark -surprising and clever- montage of figure and stuff (space in this case)."

Book Artists And Designers Pick Their Favorite Recent CoversRiver Of Gods by Ian McDonald, illustration by Stephan Martiniere. Chosen by self-confessed Martiniere groupie Dave Seeley, an architect turned book illustrator.

Book Artists And Designers Pick Their Favorite Recent CoversHush Hush by Becca Fitzpatrick: (design by Lucy Ruth Cummins, photo by James Porto). Again, chosen by Panepinto. "I love how the image is so subtly colored towards the top. A really subtle touch. And the pearl paper is so nice. Such a spare design, it really was a breath of fresh air when I saw it."

Book Artists And Designers Pick Their Favorite Recent CoversSharp Teeth by Toby Barlow: (design by Suzanne Dean, illustration by Natasha Michaels). Another Panepinto selection. Such a cool-looking image, it speaks for itself.

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5498125&view=rss&microfeed=true
<![CDATA[Bind Paper Into a Booklet With Just Some Clever Folds and Cuts]]> Bind Paper Into a Booklet With Just Some Clever Folds and CutsMaking little notebooks has an endless supply of uses, whether it be for multi-page greeting cards or small scrapbooks. Here's how to bind the pages together without the need for staples, clips, tape, or glue, courtesy of DIY weblog Instructables.

All you need for this is some paper and a pair of scissors—useful if you find yourself in a bind with nothing else around (of course, even if you're at home and have all the binding tools in the world, this is still a clever trick). The cutting involved is not difficult, either—it is akin to making heart-shaped valentines by folding a piece of paper in half (it is, however, very difficult to explain—luckily, both Instructables and craft weblog Bloomize have some very nice visual instructions with which you can follow along). If you have the craft arsenal, you could arm yourself with some pretty colored cardstock and make a very clean-looking booklet—no staples, tape or glue to ruin it. Hit the link for the full instructions, and let us know your crafty glue-less tips in the comments!

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5498142&view=rss&microfeed=true
<![CDATA[When You're Convinced Your Loved Ones Are Imposters]]> When You're Convinced Your Loved Ones Are ImpostersYou're looking at a woman who resembles your mother. She moves and talks like your mother, and she's even dressed the same as your mother. In fact, she is your mother. But you're absolutely certain that she's an imposter.

This is the experience of someone suffering from a Capgras delusion, a rare medical disorder in which a person becomes convinced that a loved one has been replaced by someone pretending to be that loved one. The unsettling condition is the topic of this week's episode of Radiolab, entitled "Do I Know You?", and the producers invited Dr. Carol Berman and Dr. V.S. Ramachandran on the program to talk about it.

No one knows exactly what causes Capgras delusions. The doctors cite one example in which the delusions started after a coma and another in which they came in the midst of general dementia. But they can also start out of the blue, which is a terrifying prospect.

Dr. Berman, a psychologist, hypothesizes that Capgras delusions are an individual's way of dissociating a loved one from some perceived flaw—some sort of psychotic denial. This woman is being cruel, and I know my mother to be kind, so this must be an imposter.

Dr. Ramachandran, luxuriously rolling his "r's," suggests that the delusions are caused by faulty circuity in the brain. We identify our loved ones, he says, by their familiar faces but also by the familiar emotions they evoke. If our brain no longer registers those emotions, we deem them an imposter. This woman looks like my mother, but she doesn't make me feel the way my mother makes me feel, so this must be an imposter.

Often times, the individuals subject to the delusions are perfectly normal otherwise. And the conditions that trigger the episodes are oddly narrow. If a person subject to Capgras delusions talks to the loved one on the phone, he recognizes her instantly and converses as normal. It's only in seeing her that the break occurs.

Over the course of the week we've looked at many ways in which memory—human and otherwise—is fallible. But hearing about Capgras delusions and the individuals who suffer from them serves to remind that some memories are more essential than others. [RadioLab]

Image credit tabrandt

Memory [Forever] is our week-long consideration of what it really means when our memories, encoded in bits, flow in a million directions, and might truly live forever.

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5498156&view=rss&microfeed=true
<![CDATA[First Teaser Trailer For The Return Of Futurama!]]> Thanks to the Panama Wormhole — which is a sort of Comedy Central Channel in space, Futurama is coming back in June! And here is the first trailer.

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5498155&view=rss&microfeed=true
<![CDATA[Why V's Reality Makes Less Money Than Its Promise]]> Why V's Reality Makes Less Money Than Its PromiseThe ratings may have fallen during its four week run, but that didn't stop ABC's V from being one of the largest moneymakers on television last year. How good a position does that put the show in for next year?

Forbes lists V as the fifth largest moneyspinner on television in 2009, but notes that that's mostly due to positive pre-premiere buzz, as opposed to the show itself:

Unfortunately for those enthusiastic buyers who collectively shelled out $5.6 million per hour-long telecast, the remake of a popular 1980s miniseries shed more than a third of its audience over the course of its limited run, from an impressive 14.3 million viewers on premiere night to only 9.1 million. Ordinarily that would lead to a pricing correction for subsequent in-season (or scatter market) purchases, says [Ad-spend tracking company Kantar Media Senior Vice President of Research, Jon] Swallen, "but since V was a limited-run series, it was insulated from potential pricing adjustment."

What it does mean is that the show will be much less successful on its second run, starting at the end of this month, according to Swallen:

Now the show has a track record... buyers and advertisers have a more realistic fix of how it should perform.

V returns to ABC on March 30th.

TV's Biggest Moneymakers [Forbes]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5497411&view=rss&microfeed=true
<![CDATA[Is Kotaku In Your MP3 Player Of Choice Yet?]]> Is Kotaku In Your MP3 Player Of Choice Yet?Each week we record a live audio call-in show, modeled off of all those drive-time talk radio shows on the radio. We do this, in part, so you can listen to Kotaku while obeying the speed limit.

If you're not already downloading Kotaku Talk Radio, find it in iTunes or in the Zune marketplace and give it a listen. Hey, it's the weekend, and you could listen to us while you do the yard work. Or you could listen to us while you are at your favorite house of worship this weekend. No? How about while you are out on a date?

Every episode of KTR features your live calls and special guests from the industry, including, in just the last few weeks, top creators behind God of War III, Dante's Inferno and BioShock 2.

Give it a shot if you haven't already and please let us know if it makes you a better driver.

New shows stream live online — and are showcased on this site — every Wednesday at 11am Mountain Time. That's 1pm Eastern, 10am Pacific.

Subscribe via RSS [Chat About It]
Subscribe to podcast on iTunes [iTunes]
Download to your Zune [Zune]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5497738&view=rss&microfeed=true
<![CDATA[Make a Beach Stereo Out of a Cooler]]> Make a Beach Stereo Out of a CoolerIt may still be rainy and cold, but summer will soon be upon us—be prepared by making your own waterproof stereo from a cooler, a car battery, and any car stereo or radio you can find.

Even more useful than it's waterproof nature is the use of the car battery, meaning you won't need to be anywhere near a power source to use this—perfect for the beach, tailgating, or pretty much anywhere outdoors. You can get most of the materials pretty easily online, and the sawing of holes and screwing on of water-tight bezels should be a piece of cake to any seasoned DIYer. You may want to be at least a little comfortable working with electronics for this project, though, as you'll need to wire up the speakers and the battery yourself. It shouldn't be too difficult of a job—the instructions are quite detailed, and have accompanying pictures every step of the way. The only question now is where one puts the beer when the cooler is full of electronics. Hit the link for the full how-to.

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5497363&view=rss&microfeed=true
<![CDATA[Evolution in the Balloon Animal Kingdom]]> Evolution in the Balloon Animal KingdomPeople have been twisting balloons into squeaky little animals for decades, but Willy Chyr's work marks an evolution in the craft. Instead of dogs and bunnies, he makes gigantic, science-inspired sculptures of jellyfish, neurons, and zooids. Huh?

Chyr, who has degrees in economics and physics, learned the art of balloon-twisting at Le Vorris & Vox Circus. His most recent project is Balluminescence, a collection of huge balloon sculptures modeled on creatures that generated their own light through bioluminescence.

The project's pièce de résistance was a giant jellyfish, constructed from over a 1000 balloons. A friend recorded this time lapse video of Chyr and his cohorts installing the creature in Chicago's Millenium Park last Fall:

The Millenium Park event, entitled Balluminescence - Lights, Balloons, Jellyfish!, was commissioned by Science Chicago and taught kids about jellyfish biology, as well as how to make some balloon animals of their own. Undoubtedly, some kids had trouble with the tricky process, and were told, "there, there, say 'please,' and I'm sure the nice man will make you a zooplankton." [Willy Chyr via It's Nice That]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5498124&view=rss&microfeed=true
<![CDATA[Space Rays Might Be Responsible For Crashing Your Car]]> Space Rays Might Be Responsible For Crashing Your Car
Toyota vehicles have been having a problem with sudden, uncontrollable acceleration lately. It's been variously attributed to faulty circuits and driver error, but the real culprit might be radiation from beyond the skies.

Every day, the Earth is bombarded with trace amounts of radiation from space. It poses no threat to humans—at least, no direct threat. But the radiation has been known to cause glitches in circuitry, including the kind found in airplane navigation systems. And now, Toyota is looking into the possibility that the same radiation might be causing their cars to speed out of control.

Apparently, an anonymous tipster contacted the National Highway Traffic Safety Administration to let them know that Toyota might be using software that's unusually susceptible to ambient radiation. A body of published scientific work lends some credence to this theory, so federal regulators are now talking about devising a test to check Toyota's radiation immunity—which might involve booting up a particle accelerator and bombarding the hell out of some floor models.

Toyota maintains that radiation has nothing to do with the sudden-acceleration phenomenon. Thus far, the official and most widely accepted story is that something's wrong with the car's hardware or software—wiring, circuitry, something like that. A number of columnists, though, have been openly questioning whether careless drivers might not be to blame. The Wall Street Journal's Holman Jenkins Jr., in particular, has been hitting this note for a while on the op-ed page. But if the radiation theory turns out to be valid, Jenkins might have to turn his erudite wrath on the very sky itself.

Are cosmic rays really causing Toyota's woes? [Free Press]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5498094&view=rss&microfeed=true
<![CDATA[Build a Vortex Cannon]]> Build a Vortex CannonIf you've been sitting around all week wondering how you could combine smoke, speakers, and a love of novel physics experiments into an excuse to tinker in your workshop this weekend, building a smoke-shooting vortex cannon should cover everything nicely.

Over at Make, the DIY-centric magazine, they've put together a video tutorial on how to build your own vortex cannons. The first cannon is essentially a super size version of the DIY Airzooka we shared with you years ago—bigger is better! The second model they create however is powered not by an elastic membrane stretched across the back of the tube but by the kick of a big speaker. Check out the video below to see the construction of the vortex cannon and the cannons in action:

It's a really hard thing to capture on video but having built my own smoke-ring-shooting vortex cannon several years ago I can attest to how fun playing with one is. On a still day you can easily shoot a nice tight smoke ring 30-40 feet before it breaks apart and the actual vortex will extend well beyond the visibility range. Using a small hand held cannon I was able to easily ruffle the leaves on the tops of trees.

Have your own experience with vortex cannons or other showy home science experiments? Let's hear about it in the comments.

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5494446&view=rss&microfeed=true
<![CDATA[PlayStation Prez Promises Killzone 3, Eventually]]> PlayStation Prez Promises Killzone 3, EventuallySure, a third entry in the Guerrilla Games' Killzone series seems like an inevitability, an obvious sequel as assured as Gears of War 3 or Resistance 3. PlayStation president Jack Tretton promises it will happen, as close to confirmation as well get.

When asked by GameTrailers TV host Geoff Keighley, Tretton wouldn't confirm that Sony will have the PlayStation 3 shooter on hand and ready to show at this year's E3, but he did say that Sony will "absolutely bring the heat." Surprises? Yes. Big guns? Totally. Rockstar Games' Agent for PS3? Ask Rockstar. And Killzone 3?

"I don't know when you'll see announcements about it, but I can promise you a Killzone 3," Jack says.

GameTrailers TV with Geoff Keighley [GameTrailers]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5497845&view=rss&microfeed=true
<![CDATA[NYPD's Computers Are Certain That This 82-Year-Old Woman Is a Dangerous Criminal]]> NYPD's Computers Are Certain That This 82-Year-Old Woman Is a Dangerous CriminalRose Martin has been questioned by police some 50 times in eight years, stemming from her involvement in crimes ranging from robbery to murder. Of course, she's not actually involved, but the NYPD's computers continue to think otherwise.

For nearly a decade, police have regularly visited Martin's home in Brooklyn, where she lives with her husband, Walter. She never has any information on the criminals in question, but police continue to be dispatched to her address nonetheless.

Prompted by an investigation by the NY Daily News, the New York Police Department traced the problem to a test of their computer system in 2002 in which the Martins' residence in Brooklyn was used as a test address (they couldn't say why). NYPD Deputy Commissioner Paul Browne promised that the address had been eradicated from the database and that the law-abiding Martins would be left alone.

But just when you thought the case was closed, the NY Daily News offers a compelling twist. The home's previous owner, who sold it to the Martins in 1997 (five years before the alleged test), moved for the very same reason. Back then, too, cops were continually visiting the home, reportedly in response to several bogus reports from a "still-unknown tormentor." Sometimes a house is just destined to be a hide-out. [NY Daily News]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5498109&view=rss&microfeed=true
<![CDATA[Microsoft SenseCam Review: What It's Like to Record Your Whole Life]]> Microsoft SenseCam Review: What It's Like to Record Your Whole LifeImagine a format that lies somewhere between photos and video, and a device that takes that format automatically, without you having to click a button. Microsoft's SenseCam is a prototype that hangs around your neck, lifecasting everything you see.

Around three years ago, lifecasting was all the rage. We idolized iJustine, Justin.tv and the countless other people brave enough to film every action, every day. The trouble with their form of lifecasting is that it's done via a camcorder strapped to a hat, filming all your actions plus everyone else's. You could almost say the SenseCam is the lifecasting device for shy people who are merely interested in jogging their memory at a later date; people who want to tell a story without having to hear themselves.

So, What The Heck Is It?

Measuring the size of a square pack of cards, it hangs from a lanyard around the neck and films everything within your eyesight in 640 x 480 resolution photos, compressing them as JPEGs on the device's internal 1GB SD card. It can store over 30,000 images—which works out to around 100 hours' worth of lifecasting, based on approximately 300 photos taken each hour (which is the average number automatically shot), plus the time each photo was shot at.

Its 0.3MP VGA image sensor may not be as good as your cameraphone or even laptop webcam (though it does shoot in a wide-angle fish-eye style effect which I loved), but those devices require you to click a button every time you want a photo taken. The SenseCam takes photos passively, based on changes to the light, temperature or movement—or you can set it to take photos on a timer instead.

It contains several different sensors—light-intensity and light-color sensors, a passive infrared detector for measuring changes in body heat, a temperature sensor and an accelerometer for detecting movement. It's certainly interesting moving between rooms with different lighting conditions, and seeing how many more photos the SenseCam takes.

Every Step You Take, It'll Be Watching You

When connected to a computer it pops up as an external hard drive, with individual folders dedicated to each batch of 100 photos, or roughly 20 minutes' worth of memories. I used the SenseCam over two days, and by the end I had thousands of photos to sort through. Opening all the folders and previewing them on my Mac, I just ran through them quickly, so they turned into something akin to a flipbook. It was shocking seeing how often I open my Twitter tab when working, and how many times each hour I chew on my nails.

Microsoft SenseCam Review: What It's Like to Record Your Whole Life

Cooking dinner provided the best results. The SenseCam detected the change in temperature and likely the light as well, so took as many as eight shots a minute. Chopping sundried tomatoes turned the shots into a movie when I ran through them quickly on the laptop later—and stirring pasta with a wooden spoon saw my hand move very slightly in each shot.

Sadly—and this is more of a reflection on my life than the SenseCam—none of the photos are really worth showing anyone. In fact, what you see below in the gallery are the only photos I deemed interesting enough. No-one, especially not me, wants to see hours' worth of photos of my laptop screen as I work, flipping tabs and checking email. An alarming amount of photos showed my BlackBerry in front of the camera, as I replied to emails when I was away from my laptop. A good number featured my cat in them.

Microsoft SenseCam Review: What It's Like to Record Your Whole Life

Here Comes The Fun

But the potential here is huge. Whereas strapping a camcorder to a hat is deemed as intrusive, having a small box the size of a deck of cards strung from my neck on a lanyard is far from it. Filming makes both you, and the people around you, very aware of every action. Affectations are created that way; egos are born. Having a camera that you don't have to control means it's forgotten, so a truer representation of your life can be broadcast—should you choose to put the photos on Twitter, Facebook or Flickr.

As there's no plans for Microsoft to send the SenseCam down the production line (excluding the fact that they've licensed the technology to Vicon, who'll sell it to the medical industry), it's not too important hypothesizing on why you could ever want or need one.

I do wish however that I was wearing it several nights ago when my friend won tickets to the London premiere of Remember Me, and we were stood 5m away from Robert Pattinson (he of Twilight fame). The one shaky photo I managed on my BlackBerry, which while it has a better image sensor than the SenseCam's, was ruined thanks to my nerves and emotions running wild. The SenseCam, while triggered by changes in bodyheat or temperature, doesn't have stage fright when confronted with celebrities-you-really-shouldn't-fancy-but-actually-do.

There's a future here with the SenseCam, if Microsoft can find the right partner to license the technology to for personal use. They could even launch it successfully themselves. I wouldn't use it everyday, and certainly have no need for reviewing 100 hours of my life through the form of 30,000 photos, but it'd be great fun to wear while at a party—especially for those of us who often suffer from memory loss the next morning. Adding a 3G chip and GPS, so each photo could be sent to an online profile and tagged with your whereabouts would be future features I'd like to see...but then, who would be interested enough in viewing someone else's life from their perspective?

Microsoft SenseCam Review: What It's Like to Record Your Whole LifeInnovative device with huge potential

Microsoft SenseCam Review: What It's Like to Record Your Whole LifeEasy to use, easy to transfer to computers

Microsoft SenseCam Review: What It's Like to Record Your Whole LifeFish-eye effect is fun


Microsoft SenseCam Review: What It's Like to Record Your Whole LifeIt'll probably never see the light of day in Best Buy or on Amazon

Microsoft SenseCam Review: What It's Like to Record Your Whole LifePhotos could be higher-res, admittedly

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5497359&view=rss&microfeed=true
<![CDATA[Get Your PlayStation Move On At PAX East]]> Get Your PlayStation Move On At PAX East Our PAX East party might be the convention's must-attend Friday night event, but what can you do on Thursday night? Why not get some hands-on time with the PlayStation move at Sony's PlayStation Blog meet-up?

Sony's PlayStation Blog crew is making the cross-continent trip next week to spend a little time in New York and Boston showing of the wonders of Sony motion control, and everybody is invited, within limits of course.

On Tuesday, March 23, the crew will be at New York City's Tribeca Grand Hotel from 4pm to 7pm, where they'll be letting two shifts of 75 people apiece take turns waving their wands about in front of PlayStation 3 kiosks. Considering you can sneeze in NYC and hit 75 people with the spray, you might want to show up a little early.

After New York, the party moves to Boston, where the PlayStation Blog is hosting another event Thursday Night at the Colonnade Hotel, directly across the street from PAX East. The first 150 people who show up to the 5pm to 8 pm event will score free food, swag, and a chance to swing that thing and make it sing. Or something.

More details can be found over at the PLayStation Blog. Just make sure you save enough energy for Friday night.

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5497762&view=rss&microfeed=true
<![CDATA[10 2000AD Characters Who Could Rule Cinema]]> 10 2000AD Characters Who Could Rule CinemaIf there's one trend that we hope both The Losers and Kick-Ass will jumpstart, it's one where British comic creators get their due in Hollywood. Particularly because that could lead to these 2000AD movies we've always longed for...

Yes, yes; Judge Dredd is about to get his second chance at big screen stardom (And much-deserved it is, too, considering the mess that was made of his first try) but, as good as John Wagner's political and social satire with added pyrotechnics is, it's really only a taster of what 2000AD has to offer cinema. Here are some other movies that Tharg The Mighty's "Galaxy's Greatest Comic" could give to the world:

10 2000AD Characters Who Could Rule CinemaRobo-Hunter
Man versus machine... literally. The original comic was essentially "Clint Eastwood as wise-cracking hard-ass private dick in a world populated by robots of every variety from killer to comedic, accompanied by two robotic sidekicks - one of whom is his talking cigar" and, aside from changing the words "Clint Eastwood" to, say, "Will Smith," there's very little about that that doesn't sound like a summer blockbuster waiting to happen.

10 2000AD Characters Who Could Rule CinemaRogue Trooper
Blue-skinned genetically engineered soldiers fighting a future war... Wait, why didn't this comic strip claim that Avatar was ripping it off? 2000AD's archetypal future war series pitched a macho pacifism as one lone clone (Well, aside from his talking, sentient equipment, given the personalities of his fallen comrades) tried to find out who was behind the intergalactic war while staying alive in a universe where everyone wanted him dead. Give it a good special effects budget, and step back to watch the box office dollars roll in.

10 2000AD Characters Who Could Rule CinemaDevlin Waugh
The Vatican's top supernatural exorcist is a vampire. He also has a body like Pumping Iron-era Schwarzenegger, a face (and personality) like Terry Thomas, and a tendency to find himself in the middle of all manner of supernatural trouble at any given moment. This Judge Dredd spin-off has the potential to be the crossover between Saw and St. Trinians that cinema has always waited for.

10 2000AD Characters Who Could Rule CinemaStrontium Dog
Which part of "Johnny Alpha is a mutant who travels through time and space tracking down the most evil men in existence (including, at one point, Hitler) armed with sci-fi weaponary and accompanied by a giant trash-talking Viking" doesn't make you wish that this were playing at your local theater right now? Because, let me tell you: That part of you needs to be surgically removed as soon as possible.

10 2000AD Characters Who Could Rule CinemaABC Warriors
Heavy Metal Carnage to rival Michael Bay's secret Transformer fantasies could be the key to ABC Warriors' cinematic success. Another future war story, the Warriors were created for battles no human could withstand (Their name comes from their ability to survive Atomic, Bacterial and Chemical warfare) on Mars, but the series outlasted its original "bigotry, even anti-robot bigotry, is wrong" morality to see the Warriors strike out on their own and discover their true identities beyond their original programming. Dollhouse meets Transformers, perhaps...?

10 2000AD Characters Who Could Rule CinemaFlesh
Start with giant dinosaurs and then add in time travel, robot policing and social satire about our diets and need for ghoulish entertainment, and you have Flesh, one of 2000AD's first ever strips. Set in a prehistoric past where dinosaurs are farmed for their meat by time-traveling cowboys who employ android lawmen and allow tourist trips to earn some extra income, it's Ray Bradbury's "A Sound of Thunder" crossed with Food, Inc. and Jurassic Park. Someone give Steven Spielberg a call.

10 2000AD Characters Who Could Rule CinemaThe Ballad of Halo Jones
Arguably Alan Moore's first classic (and with great art by Ian Gibson), Halo was created as a "girl's comic" alternative to the boys-own atmosphere of the rest of 2000AD, and chronicled one woman's journey outside of the passive, pressimistic hedonism of mainstream culture to war and beyond. Although unfinished, due to a disagreement over rights, there's more than enough material in for someone - preferably a director with a strong eye for visuals - to make an impressive, if off-kilter, classic movie.

10 2000AD Characters Who Could Rule CinemaTyranny Rex
If ever there was a movie role Lady Gaga was born to play, it's this pop culture iconoclast (and part-lizard lady) who starts out as a genetic thief creating clones of celebrities from stolen DNA before mixing careers as cause célèbre artistic sensation and freelance adventurer... Oh, and then her reality has to get shutdown and rebooted, leaving her as a nun who happens to have unparalleled skill with heavy weaponry. Imagine The Hitchhikers' Guide To The Galaxy as written by Bret Easton Ellis, William Gibson and the cast of Project Runway, and you can see why this movie needs to be the science fiction alternative to Sex And The City 2.

10 2000AD Characters Who Could Rule CinemaNikolai Dante
Take everything awesome about the very idea of "swashbuckling" - Grand romance, dashing swordfights with bravado and grinning heroes, and corrupt familial dynasties that need bringing down - and place them in a distant future filled with a resurgent Russian empire and genetically-modified humans with special superpowers, and you have the world of Nikolai Dante. If Hollywood can't make a success of a science fictional version of old Errol Flynn movies with added sex and a bigger budget, it's possibly time they just packed up en masse and went home.

10 2000AD Characters Who Could Rule CinemaZenith
Okay, I admit it - I included this one just to see the lawyers in the audience get pale, considering the legal status of this series is murky, at best; the series that made Grant Morrison's name may begin like a British Watchmen, but with a parallel-earth spanning war between superheroes, celebrity culture meltdown and Lovecraftian demons all coming into play before the story is done, there's a lot more to this series than another tired take on "real life" superheroes. Also, considering the amount of superheroes-turned-popstars in the storyline, imagine the potential for a killer soundtrack.

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5491905&view=rss&microfeed=true
<![CDATA[Easily Add Clouds to Any Picture in Photoshop]]> Easily Add Clouds to Any Picture in PhotoshopThere's nothing like a clear blue sky in real life, but it doesn't create for the most interesting photos—Weblog MakeUseOf has a nice tutorial for easily creating clouds to spice up the skies.

There are a number of ways to do this in Photoshop, but MakeUseOf opts to use the very handy Render > Clouds tool (Under Filter), which creates a cloud-like pattern using your currently chosen foreground and background colors (which, as long as we're talking about Earth, will likely be white and blue, respectively). They might not be the most realistic clouds of all time, but you may be able to tweak the Levels a little bit to make it look as good as possible. Hit the link for more detailed instructions if you're not already a Photoshop guru—and if you are, let us know your cloud-creating tips in the comments!

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5498062&view=rss&microfeed=true
<![CDATA[New Doctor Who Season 5 Trailer: "It Begins!"]]> New Doctor Who Season 5 Trailer: "It Begins!"Hang on to your TARDIS console. The new Doctor Who series five trailer, shown at the press launch, is online, and it reveals new monsters, new space battles, and dangerous TARDIS stunts. (And it's spoilery, natch.)

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5498090&view=rss&microfeed=true
<![CDATA[Blackberry Internet Service 3.0 Coming March 28 With Gmail Syncing]]> In the wee hours of the morning on March 28, RIM will roll out Blackberry Internet Service 3.0. During the four hour upgrade, Blackberry users can expect their email service to be a bit wonky, but it'll be worth it: BIS 3.0 brings with it support for WMA and OpenOffice files, and, more importantly, two-way syncing with Gmail. [Crackberry via Boy Genius Report]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5498076&view=rss&microfeed=true
<![CDATA[Image's Kirkman Explains Guardian Teases]]> Image's Kirkman Explains Guardian TeasesNot content with tweaking Marvel for their Avengers teases, Image Comics flirted with copyright law by teasing Harry Potter as a member of their Guardians Of The Globe series, right before writer Robert Kirkman explained all.

Yesterday's final teaser for the six-issue Guardians series saw an even bigger surprise than Barack Obama's appearance:
Image's Kirkman Explains Guardian Teases
Talking to Comic Book Resources, Kirkman revealed that this week's series of images don't reveal anything other than the title of the book:

Look, these teasers - this week has been all about just trying to have fun, doing some cool stuff, getting a little bit of notice and getting the name of the book out there. Sure, I'm poking fun at Marvel a bit, but it's really all in good fun... The fans seem to be enjoying it. I've seen mostly positive responses. I've seen some people saying that it's sour grapes on my part, but sour grapes for what? I don't really understand that - I decided to do creator-owned books and I couldn't be happier. I'm not upset at Marvel. I just didn't want to work there anymore, so I stopped.

The real members of the team, which spins out of Kirkman's Invincible, will be revealed next week, according to the writer.

Kirkman Defends The Guardians Of The Globe [Comic Book Resources]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5497599&view=rss&microfeed=true
<![CDATA[MoviePeg iPhone Stand Keeps It Simple, Stupid]]> MoviePeg iPhone Stand Keeps It Simple, StupidThere are plenty of good reasons you might want to prop up your iPhone. Say you're using it as an alarm clock. Or (sorry David Lynch) watching a video. MoviePeg, without being cutesy or funny or DIY-y, just does it.

iPhone stands are nothing new, but in some ill-conceived attempt to differentiate themselves they always try to add some gimmick. There's the "some-assembly-required" ilk. The expensive "some-assembly-required" ilk. The MacGuyver-inspired. The over-the-top. The really over-the-top. And one that's just an iPhone bean-bag chair.

The market is crowded, sure, but it's crowded with a lot of duds. The MoviePeg keeps it stupid simple: available in six colors and made of a recyclable material, the stand holds your iPhone at any angle, in portrait or landscape. It doesn't have any LED lights or any foldable parts. It just holds your iPhone up without getting in the way.

John Gruber, who wouldn't hesitate to tell you if he thought it sucked, said "it has a great feel to it." The MoviePeg is currently available, shipping from the U.K., for £4.99. [MoviePeg via Daring Fireball]

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5498016&view=rss&microfeed=true
<![CDATA[One Left 4 Dead Character Won't Survive The Passing]]> One Left 4 Dead Character Won't Survive The Passing Valve's poster for Left 4 Dead 2's The Passing downloadable content finally gets a tagline: Nobody Survives Forever. And while the original survivors will be showing up at the beginning of The Passing, only three make it to the end.

The news comes by way of Valve's Chet Faliszek, speaking to Geoff Keighley at GDC, as shown in the most recent episode of GameTrailers TV. As reported previously, The Passing DLC for Left 4 Dead 2 would be followed by downloadable content for the first game, and now we know how that's going to work.

While the original survivor's death will be readily apparent in the Left 4 Dead 2 DLC, the Left 4 Dead 1 downloadable content will have players working through the events leading up to the death, which will require someone on your four-player team make the ultimate sacrifice.

The comic released between the two sets of DLC will feature an idealized version of the events, while player choice figures into how it all plays out in the game proper.

Are you noble enough to die for your teammates?

Check out the latest episode of GameTrailers TV for more on The Passing.

]]>
http://gizmodo.com/index.php?op=postcommentfeed&postId=5498032&view=rss&microfeed=true